Aman Karn

Senior Game & Software Engineer
Architecting scalable 2D/3D games, XR (VR/AR/MR) applications, and real-time simulations across Unity3D and Unreal Engine 5.
LinkedIn Profile GitHub Profile For CV: ak99professional_[at]_gmail_[dot]_com

Professional Overview

Senior Game & Software Engineer with over 5 years of professional experience developing commercial titles, cross-platform spatial applications, and technical simulations. Specialized in deep Unity3D architecture (C#) and Unreal Engine 5 development (C++ / Blueprints), having shipped and contributed to over 30 interactive applications across PC, Mobile, and XR platforms.

Technical Capabilities

Game Engines

  • Unity3D (5+ Years)
  • Unreal Engine 5 (1 Year)
  • System Architecture
  • Modular Code Design
  • 3D Renderer
  • Simulation

Programming

  • C#
  • C++
  • Python
  • PowerShell
  • Blueprint Scripting
  • FFmpeg

XR Hardware

  • Meta Quest 1 & 2 / Rift
  • Oculus Go
  • Magic Leap One
  • HoloLens One

Tools & Infrastructure

  • Git / CodeCommit / GitLab
  • Jira / Agile Workflows
  • AWS / CDN Pipelines
  • Blender (Modeling+Procedural Generation)

Prototypes & Technical Experiments

A collection of minor technical explorations, algorithmic studies, and personal gameplay prototypes:

Maze Bot (Pathfinding AI)

Grid-based pathfinding algorithms and autonomous maze solving in JavaScript.

Launch Experiment →

Maze Bot - Rust+Wasm

High-performance pathfinding engine in rust & wasm.

Launch Experiment →

Stealth Game Mechanics

Line-of-sight cone detection, enemy perception states, and cover mechanics.

Launch Experiment →

FPS Mechanics Study

Raycast shooting mechanics, recoil modeling, and weapon handling logic.

Launch Experiment →

Software Renderer Study

3D software rendering study calculating rasterization and wireframes manually.

Launch Experiment →

Wave Battle Prototypes

Enemy wave spawner architecture and object pooling performance test.

Launch V2 Prototype →

Memory & Recall Study

Pattern recognition and memory tracking mechanics prototype.

Launch Experiment →

Nepali Units Converter

PWA for Nepali units conversion like length, mass, volumm, etc.

Launch Experiment →

Basic Utility Tools

PWA for Basic Utility Tools like color-picker, qr-code, word-count, bim, number-system.

Launch Experiment →

Video To Gif

Web app leveraging rust + wasm capability to handle video frame to encode to gif format.

Launch Experiment →

Paint Engine

A Rust/WASM lightweight, ultra-fast web-based image editor inspired by MS Paint and Paint.NET.

Launch Experiment →

Python Web

A lightweight, embeddable RustPython WebAssembly bridge

Launch Experiment →

Research & Publications

Statistic based Sentiment Analysis of Social Media Data

Lead Author | IRJIET Vol. 2, pp. 28–32 (2018)

Karn, A., Shrestha, A., Pudasaini, A., Mahara, B., & Jaiswal, A. "Statistic based Sentiment Analysis of Social Media Data." Int. Res. J. Innov. Eng. Technol. 2 (2018): 28–32.

Research paper exploring statistical models and natural language processing techniques to evaluate and analyze sentiment patterns across social media datasets.

Show BibTeX Citation
    @article{karn2018statistic,
      title={Statistic based Sentiment Analysis of Social Media Data},
      author={Karn, Aman and Shrestha, Anish and Pudasaini, Anil and Mahara, Binay and Jaiswal, Anku},
      journal={Int. Res. J. Innov. Eng. Technol.},
      volume={2},
      pages={28--32},
      year={2018}
    }
NLP Python Statistical Modeling Data Analysis